Games and Simulations
Have you ever wondered how games shape the way people think, learn, communicate, and interact with the world? Are you curious about the ways games and simulations connect to social topics like violence, democracy, or health care? The Games and Simulations minor explores the human, social, and cultural dimensions of games, simulations, and virtual environments.
Why do it?
As a transdisciplinary minor, Games and Simulations complements a wide variety of career and research trajectories. Students from any major will have the opportunity to learn how games and simulations apply to a wide array of research and career opportunities (e.g., programming, user experiences, behavioral research, critical studies, marketing). They will also get a chance to examine these career and research connections deeply in one of two capstone courses.
Who is it for?
Anyone who wants to work in the massive games and simulations industry and is interested in connecting creativity, technology, storytelling, behavior, and emerging media. The minor combines humanities and social science perspectives with applied and technical approaches, making it a strong complement to many majors, including computer science, engineering, design, media, communication, psychology, and related fields.
Requirements
The 18-hour minor in Sports Culture and Management includes 6 hours of required introductory courses, 9 hours of electives, and a required 3-credit capstone course or internship.
ENGL 1724: Learning from Play: What Video Games Teach About Humanity and Behavior
LAHS 2124: Perspectives on Games and Humanity
LAHS 3124: Topics in Games and Simulations
LAHS 4114: Transdisciplinary Enabling Capability Studio
Select two of the following. One of the two electives must fulfill Pathways concept 1 or 6:
CLA 2464: Mythology, Philosophy and Video Games
ENGL 2744: Introduction to Creative Writing
HIST 3774: Digital History
HIST 4014: History Lab: Creative Technologies, Hidden Histories, Informal Learning
IDS 1114: Play to Make
JPN 2744: From Atom to Akira: Japan's Pop Culture
Pathways Concepts
Possible Core Concepts*
1a - Advanced/Applied Discourse
2 - Critical Thinking in the Humanities
3 - Reasoning in the Social Sciences
6ad - Critique and Practice in Design and the Arts
*Students are guaranteed to meet at least three of the core concepts listed
Integrative Concepts
Ethical Reasoning
Intercultural and Global Awareness